Vice City PS2 map for PC
========================

Instructions
============

Add the line
  CDIMAGE MODELS\PS2_MAP.IMG
to gta_vc.dat or default.dat

Remove the following (now unused) DFFs from gta3.img:
  ammu_trannies
  ap_freight1_01b
  ap_freight2_01a
  ap_freight3_01a
  ap_termwindows1b
  b_hse_interiorrays
  ci_windmach2
  doontoon25_alfas
  doontoon32_alfa
  dt_compound_alfas
  dt_stadium__alfa1
  dt_stadiumalfa2
  dts_telwire9
  gf_flagstees42
  gf_flagstees43
  havanahouse12b
  hdrugfactoryintb
  lh_pizzaplaceb
  littleha_hardwareb
  mallint5up_b
  man_build01_al
  man_build02_al
  man_build03_al
  man_build05_al
  man_twr_stairsB
  mansion3_base
  muck_nbeachw
  nbtshopfronts02win
  od_chariotland
  od_clubdoora
  od_clubfence_dy
  od_clubfence_nt
  od_clubfnce
  odn_hotshad1
  odn_hotshad2
  odn_hotshad3
  shopwindows_dts
  stardepot_FENCE
  ticketbooth1a
  wash_hardwindow
This step is important if you don't want to hit the unused-model limit which would crash the game (approx. in the middle of the loading bar).

Replace the data/maps directory

Disable backface culling in skygfx:
  disableBackfaceCulling=1

It is recommended you start a new game, save games may cause problems.